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Title: The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
ISBN: 1578200830
Author:
Aaron Marks
Aaron Marks
Publicate Date: 2001-10 Publish: 2001-10
List Price: $36.95
Average Customer Rating: 4.0
Format: Paperback
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Amazon Lowest New Price: $24.23
Amazon Lowest Used Price: $7.50
Amazon Merchant Price: $24.39
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| Customer Review: |
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1: Excellent resouce for composers!
I found this book an excellent resource for a composer like me. Not only does it addresses elementary issues, but takes readers into intermediate topics which are very useful for someone getting into gaming audio.
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2: Good general guide on entering the industry
I've been working in the field of game audio on the content side for about 5 years. I got this book as I was starting out and I found it a quick, easy read that offered alot of helpful insight and pretty much everything Marks said has held true in my experience. There are people complaining here that this book doesn't offer deep technical information or insight on how to provide content or help with audio programming and that's true. Maybe the title could have been clearer - it's more an idea of what game audio is about and what it's like to work in that field. But if that's what you're looking for, it's a quite worth reading and I highly recommend it to anyone who wants to know how to break into the industry on the audio side.
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3: Rich in information but outdated
This book contains very good and valuable information for those wanting to get into the game industry, unfortunately it was written in 2000, so most of the information is completely old for today standards, specially in this field.
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4: For those who want to know about the game industry in general
This book is very well written, its easy to go through it quickly. One of the features I really like is the different interviews with game music composers asking everything from equipment to techniques to inspiration.
This book gives a detailed look into the industry, don't expect to learn how to compose from buying this book. This book is for musicians that are beginning or are already working with computer games and need to know about the industry. Sorry but there will never be books around pretending to teach you how to compose music, composing like anything else is something that you learn by doing and not by reading books. But if you are a musician already, and love computer games, then you won't regret this book.
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5: Solid advice for composers wanting to get into the industry
This is a great book for those composers and sound designers wanting to break into the gaming industry. I do not understand why many people read this book hoping to find technical audio information, but this is NOT a TECHNICAL AUDIO or ENGINEERING book. This book is in the same vein as Jeff Rona's Reelworld book or Richard Davis's Complete Guide to Filmscoring.
Invaluable industry advice and at preparing your audio demo reels, and making connections. Must have for any aspiring game music composer or sound designer.
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