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Title: Changeling: The Dreaming, Second Edition
ISBN: 1565047168
Author:
Richard Dansky
Brian Campbell
Jackie Cassada
Ian Lemke
Publicate Date: 1997-08-01 Publish: 1997-08-01
List Price: $30.00
Average Customer Rating: 4.5
Format: Hardcover
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Amazon Lowest New Price: $54.94
Amazon Lowest Used Price: $25.99
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| Customer Review: |
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1: Great game, but not for all
This is a wonderful, comprehensive book. Even if you only have this to work with, you can run a successful Changeling game. Changeling is, by the way, my favorite of not only the WhiteWolf games but of all games I've played - so I admit I am quite biased. Changeling is well put together and a joy to play; however, since it is quite different from the rest of the WhiteWolf pantheon it is not for everyone. Hope is a strong aspect of this game, whereas the other games - Vampire, Wraith, etc. - lack that particular element. Changeling has it's dark sides, too, but the system is much more malleable and can easily range the entire spectrum of emotional settings at the GM's discression.
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2: the last hope
so youve played a vampire where you suck the life out of humansyouve played a werewolf where you go crazy and kill humans youve played a mage where most humans who know about you want to kill you. enter, changeling the dreaming, a world of darkness game that allows for a bit more. most people at first look pass off changeling as a bunch of shiny happy people, they couldnt be furthur from the truth. changeling has its dark side and its as black as night. so your this fairy soul trapped inside a human sack of meat, you spend too much time as a human? your fairy side dies. you spend too much time as fae? you go insane. its a good balance, some say that the seelie/unseelie courts have been messed up from the get go and have many other problems. i have problems with most games but luckily whitewolf has the golden rule, if you dont like it, change it, if you dont have enough imagination to adapt something you dont like what are you doing playing rpgs anyway? go back to killing monsters on your console and leave those who roleplay for the joy of the story be.
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3: 5 stars from a french roleplayer
Yes, we also play changeling in France. And although the first edition has been translated a few years ago, we prefer this one.Changeling is a great game. I love the seelie/unseelie division which is not a manichean good/bad division. I love the way faeries are somewhat alien to this world and nevertheless part of it. I love the fight against banality : it's the fight of my life!!
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4: Changeling is Great for People Who Like Low Powered Games
Changeling is a great game that is based on fairy tales from around the world. You play one type of Fae or another (anything from a globe-trotting Eshu to a blood-thirsty Redcap). It's hard to make these characters bland and the flightly nature of the Changeling world allows for endless possibilities as long as your GM is flexible. This is not a game for GMs who like to have all their ducks in a row, nor is it a game for people who only like high powered campaigns. It is ideal however, for the low powered player who likes lots of character development. Also, the nature of Changelings makes it very easy for the campaign to stay upbeat if that is your choice. However, Changelings can have all sorts of interactions with other supernaturals, giving the campaign a chance to get dark if that is your desire. The book itself is in full color, and has the most beautiful art work of any Whitewolf book I've seen (the whole Changeling series of books is well done). I can see how Changeling's reputation for being a girls' game is true but guys, if you like character development, you should give this one a try!
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5: A good idea gone bad
I'm not particullary fond of fairies, but I seem to enjoy detailed stories of this kind. Not nursery rhymes, but true folklore belief of spirits that seem to be inhabbiting our world many ages before us. Fairies do have their certain charm, and when stories about them can turn nasty enough (which is most of the cases if we study what folklore tells us) this seems like a perfect concet to introduce to White Wolf's excellent World of Darkness.Meet Changeling. A game where fairies of folklore shield on human hosts to protect themselves from the ravages of unbelief. The concept itself is a great one; one probably even greater than any other World of Darkness concepts. Unfortunatelly, the main book seems to do it completely wrong. It's written in a way that it seems a nursery tale, and while it mentions a clear seelie/unseelie division among changelings, this division seems more of a plain good/bad one than what the fairy courts originally seemed to mean on Irish folklore. Rules are completely upside down, too. The magic system (a combination of what you can do (Arts) that is frankly narrow, and to whom you can do it (Realms) that is completely annoying) is the worst White Wolf has ever created. The Kiths (the game splats) are based on wonderous creatures, but the descriptions used are completely uninspired. The Dreaming is a great concept, but how mechanics work around it are too rigid. I've heard there are some great sourcebooks for Changeling, so I can't speak for the entire line. But this core book was a huge disappointment for me.
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